However, Maya 2024 does add new features to the Evaluation Toolkit for troubleshooting performance bottlenecks, including new graphical output options and a new Outliner widget. There is also an entire section of the release notes on improvements in animation performance when playing back complex rigs, although again, the key changes seem to have been made in Maya 2023.2. The release notes also list a new HumanIK character template and updates to the UV Pin, Proximity Pin and Proximity Wrap deformers, although the changes were actually made during the Maya 2023.x releases.Ĭharacter animation: new options for performance profiling complex rigs There are also 36 new math nodes for creating more complex rigs. Other changes include the option to change the order in which co-ordinate axes are evaluated when rotating joints in a rig, in order to avoid gimbal lock. You can also now have more than one Skin Cluster on a single piece of geometry, making it possible to layer deformations: for example, using separate layers for squash and stretch and secondary motion. Workflow improvements include a new Manipulator for scaling keys Angle and Weight tangent controls in the Graph Editor toolbar and better UX in the Region Keys tool.įor animation playback, the Time Slider has been redesigned to more clearly display bookmarks, keys, selection ranges and audio waveforms.Ĭharacter animation: improvements to weight painting and deformationĬharacter riggers and animators get a number of more specific changes, including the option to display skin weights created using the Paint Skin Weights Tool as numeric values in the viewport, as shown above. Other new features include a pretty comprehensive set of options for removing keys from curves to keep them lightweight, and new options for offsetting and clamping curves. The image above shows the Grab tool, but you can also Smooth or Smear animation curves. Unlike materials created using the existing Hypershade editor, materials created using LookdevX can be used throughout an entire USD-based pipeline without conversion.Īccording to Autodesk, the workflow is intended to ensure “consistent look development across products, platforms and game engines”.Īnimation: new tools to ‘sculpt’ animation curves, plus updates to the Graph Editor and Time SliderĪnimators get a number of general improvements to Maya’s Graph Editor, including a neat set of brush-based tools for ‘sculpting’ animation curves. It enables artists working with data in the Universal Scene Description format to create custom materials and have Maya auto-save them to the active USD layer. Look development artists get LookdevX, a new toolset for creating USD shading graphs in Maya. Materials: new USD-based LookdevX toolset for look development The release notes list updates to Boolean modelling, although the changes – including the option to duplicate Boolean input objects by right-clicking – were actually made in Maya 2023.1 last year. Other changes include support for the MikkTSpace standard for tangent space when baking normal maps, improved performance in the UV Editor, and new tool shelves for UV Editing, Curves and Surfaces tools. Modelers also get a new Unsmooth command to unsubdivide any Catmull-Clark-subdivided mesh, in order to create low-res versions of meshes that have been subdivided during digital sculpting. Other changes include the option to scan the mesh for potential issues like non-manifold geometry before running Retopologize and to retain the original input mesh in the scene afterwards.įor manual retopology, Make Live now supports multiple objects, making it possible to use the Quad Draw tool to draw out new topology across the surface of groups of meshes.ģD modelling: new option to Unsmooth subdivided meshes and support for MikkTSpace There are also new options for selectively preserving features in areas of detail on a mesh, including options for preserving edges according to their angle or component tags. New options in Retopologize, Maya’s automated retopology system, include Retopologize with Symmetry, which generates even edge flow on both sides of a mesh, as shown in the image above. Maya 2024 features a number of changes to the software’s retoology toolset. Retopology: updates to Retopologize and Quad Draw The release also introduces native Apple Silicon support, with the core application, its Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer all running natively on Macs with M1 and M2 processors. It’s a wide-ranging update, expanding the software’s retopology toolset, adding a complete new USD-based material authoring system, and neat new brush-based workflows for ‘sculpting’ animation curves. Posted by Jim Thacker Autodesk releases Maya 2024Īutodesk has released Maya 2024, the latest version of its 3D modelling and animation software.
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